Posts Tagged ‘game vendors’

Zynga is Hedging its Bet on Facebook

Sunday, May 9th, 2010

Recent reports are that the company that built its fortune putting games on the Facebook platform, Zynga, is moving to lay the groundwork to move away from its dependence on that platform.  Zynga is supposedly working to launch Zynga Live, a web-based platform that doesn’t require complete dependence on Facebook.

Word is that Facebook and Zynga are on the outs, as Facebook is trying to monetize its own platform.  As I wrote in a prior post, betting a business on the ability to access or leverage another company’s business carries risk.  Just how much risk is going to vary by the situation but the principals of any business that is dependent on another business must be cognizant of the risk factors, and should re-evaluate regularly.

If a company can execute crisply and take advantage of an opportunity built on another company’s platform, and is confident that the short term ROI is sufficient to go forward, then there is nothing wrong with building such a business.  The problem I see comes when the time frame for sufficient return on investment extends too far out into the future.  The longer a business is dependent on another’s, the higher the risk that a change in the relationship could bring the dependent business to an end before it gets the required return.

My take-away is that one must craft a solid plan that reflects an understanding of investment and expected returns, and that supports effective implementation.  Dithering will only decrease the likelihood of success.

Copyright 2010 Project Management Consulting

Betting Your Business on the Back of Another Company

Sunday, February 21st, 2010

The world is full of very successful businesses that have been built by tapping into a market created by a different business. What are the risks of building a business on the back of another company’s success?

Stepping outside technology for just a moment, consider that many baseball stadiums of lore were in urban neighborhoods. And many still are. Around those stadiums are bars, restaurants, parking lots, and other businesses that thrive largely because of the crowds (okay, some teams are too pathetic to draw large crowds but this is just an example) that attend 81 regular season home games. Now consider what happens when the team is moved to another city, or builds a new ballpark in another location. Ouch, there goes a micro-economy.

Now back to the tech sector. How many apps are being built to run on the iPhone? How many businesses are thriving because of Facebook? It seems to me there are few, if any, risk mitigation strategies open to companies totally reliant on either or both Facebook and the iPhone app store. (more…)

Multiplayer Game Models

Sunday, November 8th, 2009

The term, multiplayer games, includes a range of back-end game server (defined below) complexities.  This post outlines the different types of multiplayer game models.

For purposes of this document:

  • Multiplayer game means any game where more than one player is involved in some form of competitive play, or non-competitive, interactive play (such as in Second Life).

(more…)

Dan on Gaming and Games on the Internet

Sunday, November 8th, 2009

With eight (8) years now in the Internet games and gaming space, I am expanding my blogging to include periodic discussions on topics related to Internet based games and gaming. Potential topics include games themselves, game and gaming models (including real money, social, casual, skill, etc.), software development for games, finding game development vendors, licensing models, and probably any number of other topics.